Tired of running delivery boy errands and “go kill X monsters” treks designed to fill out space in games like this? You’ll still find them here, but the design team threw in heaps of meaningful wrinkles, upending tropes by extending the backstories to quests and folding in deductive sequences that drawn upon your extrasensory abilities (some can be over a dozen steps long). Deceptively conventional quests morph into delightful rabbit holes How do you convey to someone what a blood-red, storm cloud framed, lighting-flanked sunset looks like if you happen to come across one tromping through Poland’s Lower Silesian Wilderness? Show them a sunset in The Witcher 3. It feels older and creepier, but also elegiac and incredibly beautiful, if that makes sense (speaking as an American who’s probably doing the whole romanticizing-the-other thing). The wind knocks stands of trees and patchy scrub around like shaken springs, and cloud-fog hangs off foothills and mountains in wispy skirts. Light cuts chiaroscuro columns between swathes of stormy blackness draped over fir and oak forests punctuated by meticulous medieval structures and grass-choked wagon wheel roads. Speaking as someone who’s spent months in Poland, the Baltics and Russia, it feels more like that. Put it this way: The Witcher 3 looks nothing like Skyrim or Dragon Age: Inquisition. I’m talking about who made the game (CD Projekt Red, headquartered in Poland) and what informed their visual worldview. I don’t mean technically, since we’re accustomed to games that deftly model bosky sandboxes with resplendent cities and chaotic ruins and endless subterranean haunts. When you figure the game’s juggling a play-space bigger than either Skyrim or Grand Theft Auto V‘s, one that’s seamless once it’s up and running (there’s no scenery pop-in) whether you’re wandering in and out of buildings or plumbing underground dungeons, it’s no small triumph.
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The Witcher 3‘s load times are partly obscured by narrative recaps, but still unusually quick. I’m referring to load times-the time it takes for a game to cycle up-because they’re crucial when you’re restarting from save points, say you keep whiffing fighting a mini-boss.
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You think I’m talking about the graphics? In a moment. My impressions of the game so far, running the PlayStation 4 version: The engine under this hood is pretty sporty It’s not perfect, and at points (see below) it can seem obtuse, but hour for hour, I’m happier with it than I was Skyrim-and at the 24-hour mark I was still pretty chuffed about Skyrim. I’ve had the game for less than a week, and don’t ask me how far along I am, because at two dozen hours, I’ve yet to see its middle.
Which is better skyrim or witcher 3 series#
And in The Witcher 3‘s case, with CD Projekt Red finally jumping the series to a fully open world, think grand on a scale that surpasses the term. Think political intrigue, character depth and world building on par with HBO’s Game of Thrones. Think Western fantasy, but through an Eastern European lens-more folkloric Brothers Grimm than epically biblical Tolkien.